Week 10 : Final Project Checking This week, we reviewed our animations. This final animation comprises 25% of your fianl grade. You will be graded on the following.
1) Demonstration of any four out of the following "Principles of Animation" in your animation. - 40 Points.
:: Squash and Stretch
:: Timing (Fast vs Slow - Speed Variation)
:: Ease In & Ease Out
:: Staging
:: Overlappng Action & Follow Through (attached objects keep moving)
:: Secondary Motion (arms, legs, clothes, hair)
2) Be ready to articulate which "Principles of Animation" you are demonstrating (Be ready to explain it.) - 20 Points
3) SOUND FX - Added a minimum of 3 sounds to enhance your animation. - 20 points
4) Your animation is clear, correctly sized and is ready for playback as a Quicktime file. - 20 points
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Glen Keane on Tarzan: running time 6:00 min.
Glen is a senior animator for Walt Disney Animation. In the clip below, he shares the animation process for the move Tarzan. If you haven't seen it yet, its pretty good. He gives a lot of great tips that I feel will inspire you to make your final animation
Week 9 : "3 Speeds" in your Animation This week, we started to finalize our keyframes, and began creating inbetweens for our final project. In class, we reviewed an animated clip from 101 Dalmatians. Victor Navone, an animator at Pixar, mentions in his blog, the importance of speed variety in your animations. This relates to your final project, if you include a variety of at least three speeds, you will be adding visual interest to your animation, making it more interesting for the viewer. In class, we took this a step further by doing an actual framecount of the animation, and we found that pauses were held for 30 drawings, and were then followed by quick movement of 6 drawings. This helps create contrast in speed. Visit Victor Navone's blog below and be sure to read his tips on the subject.
HOMEWORK:
Have a rough quicktime of your animation (50 points). Be sure you are able to articulate which 5 of the 12 Principles of Animation you are demonstrating. You will be graded on the following:
:: Smooth animation (Do you have enough inbetweens) 5 points :: Staging (Are you showing us the viewer the most important action by holding it for a few frames so we can see it) 10 points :: Show 5 of the 12 Principles of Animation. 15 points :: A tested and working quicktime (Does it play when we press "play"? Is it correctly sized and did it meet the deadline.) 20 points
Week 8 : "Limited Animation" This week, we learned about how animation changed with technology. With the advent of television, we saw the demand for animation grow. To keep up with this demand, less work had to be done in order to meet the demand, so less keyframes were used, cycles were developed, panning and zooming were more commong, and there was more of an emphasis on the design and sound. Many characters came out of this era such as Schoolhouse Rock, Scooby Doo, Pink Panther and even Anime (to name only a few). A great example of this is the Flintstones clip below. Many of the techniques used in Limited Animation are found today in Cartoon Network television and in Flash animation. To learn more about Limited Animation click the link below.
HOMEWORK: After I've approved your concept, make keyframes to help plan for your final project. Keep your idea simple and around 72 frames. Your animation must demonstrate five of the 12 Animation Principles learned in class. Your goal is to animate a character interacting with an object.
Be prepared to work on these (inbetweens) in class and to test on the pencil test machine..
Week 7 : "Animated Facial Take" OR "Falling Leaf" This week, you have a choice. You may animate an animated facial take or a falling leaf. Please watch the parameters for each.
Animated Facial Take 12 - 14 frames: View the tutorial on how this is done. A great tutorial exists from Vic Navone, an animator at Pixar. You can access the tutorial here>>
Be sure your keyframes demonstrate show the following for ease of animation.
1) Character in first emotion
2) Squish state
3) Pop state (This is the surprised look) 4) Character in second emotion (Be sure the beginning and ending expressions are clear.)
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Falling Leaf
Animate a leaf falling
1) Be sure you watch for line of action.
2) Your leaf should imitate the line of action.
3) Include a contrast of speed in your animation.
Week 6 : Anticipation Anticipation is the action that leads or introduces another action. It is the windup before the baseball pitch. Adding anticipation makes the action clear, and can help make it longer. Below is an example.
HOMEWORK:
Animate an animal or character exiting the scene. 12 - 15 frames.
Demonstrate the following:
• Anticipation
• Overlapping Action and Secondary Motion
• Staging
• Frame Count (i.e. Rest pose to anticipation pose is 4 frames, anticipation pose 5 frames, • exit pose is remaining frames.
• Number your frames
• Squash and Stretch
• Smooth Movement & Inbetweens
Submit your quicktime animation next week. 6: 30 pm. Week 5 : Midterm Walk Cycle II Work to complete your midterm walk cycle. This will make up your midterm grade which is 25 percent of your grade. To help you along, I've included a series of photographs from Muybridge. We will look at these animations as soon as class begins.
Week 4 : Midterm Walk Cycle This week, we reviewed our walk cycles. For a successful walk cycle, be sure that you keyframe the four main poses discusssed in class. Memorize these and you will do just fine in the field of animation.
In your field, walk cycles are common. Your characters have to be able to get somewhere in order to obtain an objective. The the following four poses and you will be able to :
* The Contact Pose
* The Weight Pose
* The Pass Pose
* The Break Pose
Be sure you have 3 frames for each pose in your animation, that's about 12 frames for each full step.
Weeks 1 - 3 : 1) Bouncing Ball 1
2) Bouncing Ball 2: Animate a ball coming in from the side.
3) Flour Sac Drop: Animate Overlapping action and Followthrough