Rendering Mental Ray Wireframes:
For your demo reel, you way to use this to showcase your mesh, and edgeflow.Two Parts – This will make a render nice and clean (Mental Ray Style), but will also put the wireframe around the model.
First, give your object a white color.
Turn On Mental Ray (You may have to turn it on in your Plugins Manager)
- Open Rendering Preferences/Settings Window
- Features Tab > Contours Drop Down Menu > Click – Enable Contour Rendering
- Increase Over Sample to 3
- In “Draw by Property Differences” Drop Down > Click “Around all Poly Faces”
- Click “Close”
On your model….Choose one white material > RC Material Attributes
- Click 2nd Overtab > Mental Ray Drop Down > Contours > Click “enable contour rendering”
- Set color to black.
- Reduce width to .5 or whatever width you wish
Render Away.




These notes are still incomplete, but the main steps are there.
This post is the first of many on personal productivity. Many times, I get asked by my students about how to stay motivated so that they complete work and get things done. Easier said than done right? I’m sure all of us could use a little reminder from time to time, so here we go.
The Q4 – Q8 Portfolio Classes were created to help Animation and Game Design students stay on track within their programs. Through the process, the student will be be getting feedback from their instructors on their strengths and weaknesses as well as garner any additional ideas that will help strengthen the overall quality of their presentations. It is not meant to be a deterrent to get into the final classes, but a guide to help you identify a focus and a possible game plan for your career.




